We brought into class all of the materials that we bought for our game to see how they fit with the game board, and if we need to make any other changes.
- We decided to use sharks solely as blockades that players will have to get around to make it onto the island. They will no longer be used as food. We decided where to place our shark figurines, and we plan on adjusting the game board, to mark off where the sharks should be placed. Your turn ends when you hit a shark--any of the grids that a shark is on.
- We will be using little pirate figurines--one to represent each player. Players will put their pirate on the grid that they were last at on their previous turn.
- We decided to put few amounts of gems on the board, and group the gems together in different regions on the island, to make it more difficult for players to reach each gem. To win the game, we decided that a player would need to collect one of each gem.
- Regarding our lifelines, fish will be the only source of food. Players will have to make sure that they have enough food to sustain life. Each turn, if players do not capture any food, they move down their lifeline 1 spot. If they captured a fish, they will be able to increase their life by 3 spots on their lifeline. If you die on your lifeline, you must return to the ship and clear the board of your territory markers. You still have the gems you have collected, but must start a new trail from your ship.
- We decided to add another aspect to battling. When pirates are in direct contact (next to each other on the game board), a player may choose to battle the pirate that they are next to, given it is their turn. The battle will consist of each player rolling a die--whoever rolls the higher number wins the battle. If the player wins the battle against their opponent, they get to choose whether they want to steal one of their opponent's resources, or take away their opponent's next turn. If their opponent has no resources, then they will lose their next turn.