Wednesday, September 23, 2009

Name? Game Play? Story Line?

We are still trying to decide on a name for our grid game. Our 3 ideas are:
-Quest
-Island Discovery
-Exploration Domination

New Game Play-
We tried to incorporate more strategy into our game. Each player/team will start in one of the four corners of the game board. Corners will be distinguished so that players will know which corner they are starting in. Players must roll a 3 or 6 on each turn in order to mark off a square of territory. During each turn, players will roll a pair of dice, and they will be able to mark a piece of a the board with each 3 or 6 that they roll. Each player can move horizontally or vertically on the game board; diagonal moves are not allowed. When players place markers down, they must be connecting to previously placed markers. These will represent the player's territory that they have acquired. Each players can try to protect their corner, which contains their resources, so that other players do not attack, or try to steal their opponent's resources. When building onto territory, players will try to gain resource squares. Once they have captured a resource, they will place a special marker on that grid, claiming it as theirs, and will receive a resource card, stating the amount of points they have gained from that individual resource. Resources, like territory, can only be claimed by rolling a 3 or a 6.

**We're still trying to think of a different story line to go along with our game.

Wednesday, September 16, 2009

Quest Game Board

Today's discussion in class basically revolved around the game board.
Options for changes to the board that the group came up with:
  • show point value - either on the board, itself, or on a separate card
  • make multiple resources count towards making an item worth more value...for example, wood+stones+vines=a spear
  • adding an ultimate resource to the board such as a diamond that has a higher point value...player must land right on the square and roll a 3 or 6